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PolyObject

Accepts NoteProcessors: yes

Poly

A timeline object that acts as a container for other SoundObjects. PolyObjects can also be embedded within each other.

Try This

On the root timeline, rt-click on a soundLayer and select "Add new PolyObject". You should have added a new PolyObject to the timeline. Now either double-click or rt-click on the PolyObject and select "Edit SoundObject". You should now be within the PolyObjects timeline, and the button which says [root] should now have another button next to it that says [PolyObject]. Now try adding a few soundLayers and a few GenericScore Objects. Now click on [root]. You have now returned to the root timeline. Here you should see the PolyObject you've edited. Now you can scale the object you've created and all of the objects held within will scale together as a group.

When converting Object(s) to a PolyObject, a warning appears:"This operation can not be undone. Are you sure?" Why this warning? Once Object(s) are converted to PolyObjects, there is no way back; Note Processors that are put on this PolyObject would be lost and the information how objects within the polyObject were mapped on the layers in the root or parent polyObject is not known.

The way to recover the Objects in the polyObject and their relative positions, would be to copy these Object(s) and paste them in the main Score editor.

InPoly

All Parameter automation information used on the polyObject will be lost.

*

If the PolyObject has noteprocessors on it, it gives the asterisk.
You can add noteprocessors to the root timeline for example. It is a way to differentiate that a NoteProcessor was present for that situation.