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Sound SoundObject

Accepts NoteProcessors: no

Sound Sound

The Sound SoundObject allows one to develop solitary sounds by using Csound Orchestra code and graphical user interfaces. It uses the same GUI and coding system as found in BlueSynthBuilder.

Sound SoundObjects will generate an instrument as well as i-statement with the duration of the SoundObject. Sound SoundObjects can route signals to mixer sub-channels and master out by using the blueMixerOut pseudo-opcode, same as in BlueSynthBuilder. Multiple copies of the same Sound can be placed in the Score timeline.

The Sound SoundObject also has a special Automation panel that allows automating the controls. The automation is always scaled to the duration of the SoundObject and effectively encapsulates the automation changes with the object. Users can automate any widget that is allowed by BlueSynthBuilder.